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NPC Generator

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Dean York, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His auburn hair is braided into rings. His brown eyes peer out from beneath his small blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: He was born into a rich family. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Dean York, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple white robe with tan stripes complete with hood. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Gilbert Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 7 (-2)16 (+3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. White pearl (120 gp). Amber (120 gp). Blue quartz (15 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Conrad Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is styled in orderly dreadlocks. His gray eyes dart from person to person.

Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: When he was but 7 years old his parents immigrated from the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the east, certain he would find work there.

Motivation: Revenge; and wishes to resurrect an old love

Ideals: Artistic. Bonds: Rich, Enemies, Immigrant, Criminal record, In love. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Marleigh, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Winchester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He has the majority of his body covered in plate, and his gloved hand is found clutching a shortspear. His silver hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Charles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Charles Winchester, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)16 (+3) 14 (+2)7 (-2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5

Possessions: 1 Masterwork manacles. 1 Masterwork manacles. 1 Bullseye lantern. 1 Silver holy symbol.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He keeps his long golden hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his mother. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. John's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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