Adam Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Architect uniform, and carries scimitars. He keeps his golden hair in a flapper bob. His eyes are a pleasant amber.
Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Criminal record. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 300 gp.
Don Ryland, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is dressed in an above average manner. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He uses divination through singing.
History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Guardian. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 27000 cp.
Jocelyn Brady, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bristling with hidden weapons, mostly greataxes and scythes. He wears his hair in dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Hunter business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Hunter.
Motivation: Seeks redemption; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Entrepeneur. Bonds: Criminal record, Guardian, Religious, Job. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Jocelyn Clayton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a tight fitting green shirt and pants. His chestnut hair is braided into rings. This blue eyed northerner is not easily forgotten.
Personality: Jocelyn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His job bores him to no end. He has decided to make it more interesting.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Criminal record, Rich. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Magnifying glass. 1 Superior lock.
Heward Clare, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean tan cloak covering his clean studded leather. With bright golden hair and a scraggly beard. His eyes are green and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heward's homeland. Heward decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Professionalism, Fighting. Bonds: Religious, Immigrant. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 13000 cp.
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