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NPC Generator

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Advanced [show]


Percival Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Percival took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Rutland, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Manfred Hackney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his red hair in a pixie cut. He has amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Depressed, Fearful. Bonds: Rich, Immigrant, Adventurer. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Manfred Hackney, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Payton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right leg appears badly burned and disfigured. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Payton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. Brass mug with jade inlays (200 gp).


Social Check DCs


Heward Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears white painted combat armor at almost all times, and sports empty pouches on his belt. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic, Logical. Flaws: Ugly. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Graham, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 5 (-3)12 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a fancy green suit. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: Born to a Masseuse, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism, Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Don Marlee, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)11 (+0) 9 (-1)17 (+3)
Skills Deception +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 29000 sp. Rhodochrosite (13 gp).


Social Check DCs

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