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NPC Generator

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Advanced [show]


John Denholm, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His long black hair is drawn into a two foot long braid. He has gleaming, smiling blue eyes.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south, but his parents moved at a very young age to the west. His childhood dream was to be a Laborer, but he was a colossal failure. He struck the Stableman job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Guardian, Immigrant, Job, Slave. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

John Denholm, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)18 (+4) 13 (+1)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anthony Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His eyes are likewise amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Junk Dealer, but he got bored and became a Sage. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent mother; and wants a kiss

Flaws: Selfish. Bonds: Slave, Job, Has a crush, Family. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Anthony Blankley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Athletics +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Garrick, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and white. He has a dull look in his amber eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by giants. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants.

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Family. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Simon Garrick, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Rich purple corundum (900 gp). Sardonyx (30 gp). Jade (110 gp). Coral (110 gp). 3 Alchemist’s fire.


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered longbow and tarnished axe as well. He has moderate length auburn hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Nicholas was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Barlow, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his chestnut hair in a pixie cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Insane, Fearful. Bonds: Rich, Immigrant, Family. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Tim Badger, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 4 Holy water.


Social Check DCs

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