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Advanced [show]


Anselm Mori, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Body Guard. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is auburn and curly. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Body Guard, Anselm learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Marry his sister to traveling adventurers.

Flaws: Shy, Insane. Bonds: Job, Family. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Anselm Mori, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Golden yellow topaz (1000 gp). Peridot (50 gp).


Social Check DCs


Hubert Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise gray. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Impulsive, Shy, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Hubert Heiser, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)15 (+2) 15 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Freshwater pearl (10 gp).


Social Check DCs


Bernard Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Bernard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Fighting, Joker, Logical, Gifted. Flaws: Disease. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Bernard Kirby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 3 Alchemist’s fire. 4 Antitoxin. 4 Smokesticks.


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His hair is long and chestnut with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He feels the way he acts is they only way to get by in the world; and a deep hatred of dire rats

Ideals: Artistic, Impeccable. Flaws: Emotional, Shy. Bonds: Immigrant, Enemies. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Hugh Hastings, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Sutton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his bow. His silver hair, when down, is lengthy. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also has developed a complete distrust of the Barrister profession.

History: He got into the Marshal business at a young age. He has had some formal music training, and achieved minor success. He has worked as a Marshal like his mother before him.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Trym Sutton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 14 (+2)7 (-2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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