Alexandre Barclay, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a fancy green suit. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a broad hat. His eyes are likewise blue. His teeth are white and perfect.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.
History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gunter Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Solid gold idol (300 gp).
Gerald Marlowe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear black clothing when he does not wear armor. He has a small bristly mustache and wavy red hair. His gray eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: Gerald was born with his mother's beautiful face. Like his mother and his sister before him, after school he went straight into learning to become a Masseuse. He now owns his own business.
Motivation: Sabotage a competitor; and wants a kiss
Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Has a crush. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.
Cory Alby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and black. This violet eyed northerner is not easily forgotten.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Cory was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Entrepeneur. Bonds: Job, Adventurer, Family, Slave. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Diggory Yardley, Male Human [Permalink]
Personal [hide]
Description: This man wears a black armored body suit, with a simple brown line shooting up and back down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Diggory studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1100 sp. 1 Half-Plate.
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