Cory Winterbourne, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man wears a grey tunic with blue highlights, and long black pants that bunch up around his shoes. His silver hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Athletic, Passionate, Logical. Bonds: Attractive, Slave, Rich. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A delicate brass dragon egg (50 gp). Silver comb with moonstones (600 gp).
Adam Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green coat over a tan low-cut shirt, and a deerstalker hat upon his head. His red hair is long and unkept. His fierce green eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to loving parents in a slum to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp. Malachite (5 gp). White pearl (70 gp). Star ruby (700 gp).
Rolf Winthrop, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the left. He has several tiny emerald earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: Rolf hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up mace and armor he uses now. Some 10 years later his spouse died after the birth of his son. Heartbroken, Rolf never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Revenge; and wishes to resurrect an old love
Ideals: Athletic, Logical. Bonds: Rich, Nature, Enemies, In love. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp. Coral (90 gp). 1 Masterwork Common Ranged Weapon.
Anselm Payton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting black shirt and pants. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: Born in the south to a Apothecary, Anselm learned a great deal about his mother's area of expertise. His childhood dream was to be a Actor, but he was a colossal failure. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Impeccable. Bonds: Adventurer, Job, Family. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Theobald Anderton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean grey cloak covering his clean studded leather. His golden hair is thinning but still full. He has green eyes and a grey hat with a white feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south, but his parents moved at a very young age to the east. Theobald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Shepherd. He got away from his former life and has fallen to alcoholism.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Justice. Flaws: Addict. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20000 cp.
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