Manfred Ramsey, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.
Motivation: Regain custody of his daughter.
Ideals: Gifted. Bonds: Rich, Family, Mentor, Immigrant. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Rock crystal (80 gp). Coral (160 gp).
Charles Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky black painted plate armor. His hair is always cut to a buzz. His eyes are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Retire the richest man in the north; and he loathes his own lifestyle
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Religious, Adventurer. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Abyssal, Draconic, Auran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1600 sp.
Norman Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. He wears his brown hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: Norman was born with his mother's beautiful face. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Robert Rayden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean black cloak covering his clean studded leather. His white hair is unkempt and raggedy. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Animal Trainer, Robert learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp.
Dustin Shelly, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silk rope. 1 Average lock. 1 Masterwork Thieves’ tools.
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