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NPC Generator

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Advanced [show]


Justin Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He enjoys reading and quiet.

History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic, Logical. Bonds: Attractive, Criminal record, Nature. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Justin Enfield, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Langley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light black in addition to tight pants. His black hair is knotted and matted. His fierce blue eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Herbalist mother left him crippled. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and wants to raise his children well

Ideals: Justice, Artistic, Fighting. Flaws: Disease. Bonds: Attractive, Family. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Alex Langley, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Clerebold Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his chestnut hair up. He has green eyes and a red hat with a tan feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has worked as a Crown-heir like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Philantrophist. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Clerebold Blakeley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thomas Royal, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His long white hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 5 years old his parents immigrated from the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Enemies, Immigrant. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Thomas Royal, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


William Fidget, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He left for the west, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

William Fidget, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Tourmaline (110 gp).


Social Check DCs

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