Dean Stanley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man is typically in his Guard uniform. He has done his best to style his golden hair to look like a famous performer. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Guard like his mother before him.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Professionalism. Bonds: Job, Adventurer, Rich. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Hunter England, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in a clean white cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His golden hair, when down, is lengthy. His gray unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Hunter hails from a village terrorized by goblins. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: A deep hatred of goblins; and to settle down with his crush
Flaws: Disease. Bonds: Guardian, Has a crush, Enemies, Adventurer. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
Kyle Melancon, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.
History: Born to a Weaver, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Roofer.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Job. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Everard Elton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a white cloak and cross-gartered tan stockings. His clothes are grease stained in places. His chestnut hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2100 sp. Golden pearl (90 gp). Chrysoberyl (90 gp).
Gerald Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He has a small bristly mustache and wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Herbalist, but he was a colossal failure. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 42000 sp.
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