Randal Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin white vertical stripes and tan pants. He has shaved his head bald. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Ideals: Gifted. Bonds: Adventurer, Criminal record, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Drogo Tinley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely green suit with black socks and a vest with buckled shoes. His blonde hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Drogo hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He now travels the world, in search of power and loot.
Motivation: A deep hatred of orcs; and wants to open a new tavern
Ideals: Athletic, Artistic. Bonds: Job, Enemies, Adventurer. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Chrysoberyl (90 gp).
Alexandre Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his blonde hair to look like a famous performer. His blue eyes peer out from beneath his deerstalker yellow hat.
Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Map Maker, but he got bored and became a Mayor. He then took over the family business and is one of the better Mayor for hire.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Shy, Addict, Mundane. Bonds: Rich, Job. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Guy Langston, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is tall, broad shouldered and powerfully built. He has a red handlebar mustache and slicked back red hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Bonds: Attractive, Mentor, Adventurer, Religious. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Smoky quartz (50 gp).
Adam Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His hair is black and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love, Family. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 45000 sp. 1 Minor magic item.
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