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NPC Generator

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Advanced [show]


Conrad Clifton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Military, Slave. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Conrad Clifton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: A 5'3" eastern man, he wears rags and sports a simple walking cane. His long golden hair is drawn into a two foot long braid. His eyes are amber and beady.

Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Fortune-teller, William learned a great deal about his mother's area of expertise. William was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has achieved small success as a Fortune-teller.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Job, Religious. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

William Gracey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)5 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Clifton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple grey robe with yellow stripes complete with hood. His moppish chestnut hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in a small mountains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Nature, Mentor. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Anselm Clifton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 9 (-1)5 (-3)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His black hair is still thick. His eyes are amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Logical. Flaws: Antagonistic, Forgetful. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Guy Hallewell, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)17 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his right hand. His golden hair is kept up in a ponytail inside a broad hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Farmer. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east to a Farmer, Kyle learned a great deal about his father's area of expertise. In his 10th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Attractive, In love, Job, Enemies. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Kyle Garrick, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)8 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 500 sp.


Social Check DCs

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