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NPC Generator

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Advanced [show]


Randal Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan coat over a white low-cut shirt, and a small hat upon his head. His red hair is knotted and matted. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them

History: Born in the south to a Navigator, Randal learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has never given up on his singing dream.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Randal Remington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Freshwater pearl (11 gp). Iolite (50 gp). 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Ralf Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with white colored cloaks and clothing, and sports empty pouches on his belt. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Ralf hails from a village terrorized by giants. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Human people; and many giants want him driven away

Flaws: Insane, Racist. Bonds: Enemies, Debt, Adventurer. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Hartford, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Royal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is kept up in a ponytail inside a broad hat. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast mountains. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Mundane. Bonds: Religious, Nature, Military. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Royal, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Rock crystal (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Burton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Body Guard, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Ugly, Insane, Antagonistic. Bonds: Family, Poor. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Randal Burton, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. Eye agate (8 gp).


Social Check DCs


Drogo Kent, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Drogo was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dilettante job and began his own company from there.

Motivation: Expand his business.

Ideals: Disciplined. Bonds: Attractive, Religious, Job. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Kent, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 30 pp. 3 Antitoxin.


Social Check DCs

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