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Advanced [show]


Shane Livingstone, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with grey slacks. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Fighting, Artistic. Bonds: Job, Family, Mentor. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Shane Livingstone, Male Human Fighter 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Jocelyn Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his auburn hair up. His violet eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Jocelyn was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Human compassion; and regain custody of his son

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Jocelyn Harrington, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 48000 sp.


Social Check DCs


Theobald Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Sculptor does. He wears a colorful flower in his brown hair. His eyes are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Theobald hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants revenge against illithids; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Attractive, Enemies. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Theobald Yardley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a large brown jacket. His silver hair is greasy and uncared for. He has a dull look in his green eyes.

Personality: He is calm most of the time but flees social interaction. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Geoffrey was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Family, Job, Immigrant, Enemies. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Hackney, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 23000 cp. Banded agate (4 gp). Black pearl (500 gp). 1 Disguise kit. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His moppish white hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Gerald was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Mortician. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Attractive. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Gerald Ryland, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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