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NPC Generator

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Advanced [show]


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his nunchaku, he is not a threatening figure. His tied-back hair is white. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Barrister soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Selfish, Ugly. Bonds: Job, Enemies. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Miles Winterbourne, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Solid gold idol (900 gp). Solid gold idol (900 gp). Solid gold idol (900 gp). 5 Acid flasks. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Gilbert Eastoft, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears red cloth garments or leather armor, marred by chocolates. He is bald on top and has large brown tufts of hair around his ears. His eyes are green and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Eastoft, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1800 sp. 2 Holy water. 2 Holy water.


Social Check DCs


Drogo Weston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Drogo was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Military, Job, Attractive, Criminal record. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Drogo Weston, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Geoffrey Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a criminal king-pin and mafia family Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Shy. Bonds: Adventurer, Criminal record, Nature. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Hale, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He's attracted to the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy. Bonds: Enemies, Immigrant, Has a crush. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Tim Wedgwood, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 16 (+3)9 (-1)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Terran, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Red garnet (50 gp). Blue quartz (4 gp).


Social Check DCs

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