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Advanced [show]


Adelard Kitchur, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. He keeps his golden hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Mundane. Bonds: Attractive, Has a crush, Immigrant. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Adelard Kitchur, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Peter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Depressed, Disease, Insomniac. Bonds: Rich, Criminal record. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Peter Dudley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 8000 cp.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His red hair has been sun bleached extensively. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Religious, Adventurer. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Gilbert Beitz, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his long brown hair kept up in a rat tail. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.

Motivation: To be a Masseuse again.

Flaws: Addict, Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Thomas Darby, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hubert Halsey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large white mantle and cape that has been intricately interwoven into his yellow robe. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Fletcher, but he was a colossal failure. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: He's repulsed by the PC; and to be a fletcher again

Ideals: Persistence, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Hubert Halsey, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp. Iolite (60 gp). Amber (90 gp). 1 Minor magic item.


Social Check DCs

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