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Advanced [show]


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his broad brown hat.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Slave, Military. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Heward Bentham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Raymond Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is still thick. He wears crescent spectacles with a black brim.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has achieved small success as a Butcher.

Motivation: He feels kind of lost in life; and he's attracted to the pc

Flaws: Depressed. Bonds: Enemies, Has a crush, Nature, Job. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Raymond Marlowe, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 4 Holy water.


Social Check DCs


John Kendall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane, Addict. Bonds: Religious, Enemies. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

John Kendall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)4 (-3) 17 (+3)9 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 800 sp. Silver comb with moonstones (400 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Smokesticks. 1 Smokesticks. 2 Thunderstones.


Social Check DCs


Dustin Barlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Rich, Military. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Dustin Barlow, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Bing, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and usually wears his green robe and has his greatsword always slung over his shoulder. His blonde hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Tailor business at a young age. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor.

Ideals: Gifted, Logical. Bonds: Attractive, Job, Nature. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Bertram Bing, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Moss agate (4 gp). Red-brown spinel (90 gp). Brown-green garnet (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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