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NPC Generator

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Advanced [show]


Gunter Davenport, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with tan colored cloaks and clothing and is in decent physical shape. His hair is long and golden with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism, Optimist, Fighting. Flaws: Mundane. Bonds: Rich. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Gunter Davenport, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Nature +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Pink pearl (120 gp). 1 Silver holy symbol. 1 Good lock. 1 Hourglass.


Social Check DCs


Guy Read, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His black hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Read, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Professionalism, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Trym Gentry, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Shane Dumph, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small desert village. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and balancing his hectic life and new weaver responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature, Job, Enemies. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Patrick Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Chalcedony (60 gp). Moonstone (60 gp). Jet (140 gp).


Social Check DCs

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