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NPC Generator

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Advanced [show]


Don Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Don Sutherland, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Elven, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his kukri ready. His black hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Ideals: Entrepeneur, Fighting. Bonds: Guardian, Religious, Rich. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and blonde. He has several tiny emerald earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to dire rats. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Flaws: Shy, Depressed. Bonds: Rich, Military, Enemies. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Lance Dumph, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Percival Woods, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a grey armored body suit, with a simple blue line shooting up and back down. His blonde hair is cut short. He has several tiny amber earrings on each ear.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Woods, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 7 (-2)8 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 3 Alchemist’s fire. 8 Acid flasks.


Social Check DCs


Randal Blankley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a shortbow. With a patchy auburn beard and wild auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: He feels the way he acts is they only way to get by in the world; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Family, Nature, Job. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Blankley, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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