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Advanced [show]


Henry Deighton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Henry was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Disease, Racist. Bonds: Rich, Adventurer, Attractive. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Henry Deighton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Soapmaker uniform. With bright chestnut hair and a scraggly beard. His green eyes dart from person to person.

Personality: Eccentric and domineering, Bertram will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bertram took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Extrovert, Joker, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Bertram Kirby, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple black line shooting up and back down. He carries with him a set of flails, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Theobald Mitchell, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is white and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has always had a great fascination with Human culture. Reynard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Blacksmith, Reynard learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to reunite with his absent mother

Flaws: Racist. Bonds: Attractive, Family, Job, Rich. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Reynard Kensley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 16 (+3)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a violet small hat and violet clothes. His white hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of a Tailor, who enjoyed hunting, Aldous was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Logical, Fighting. Bonds: Attractive, Family, Nature. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Aldous Staurheim, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Deception +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs

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