Randal Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He keeps his long silver hair kept up in a rat tail. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and to pay off his debts
Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Attractive, Military. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Theobald Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He has a moderate pudge and is not very fit. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.
History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother
Flaws: Insane, Shy, Insomniac. Bonds: Poor, Adventurer, Family. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp.
Robert Lindsay, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a robe, a symbol of luck around his neck, and a rapier on his belt. He keeps his long white hair kept up in a rat tail. His violet eyes peer out from beneath his broad brown hat.
Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Heward Warwick, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His moppish golden hair is in a traditional bowl cut. His eyes are green and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.
History: He got into the Interpreter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Charles Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue shirt with thin tan vertical stripes and grey pants. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. Charles was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Mentor, Religious. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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