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NPC Generator

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Advanced [show]


Roland Huxley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, black, dusty cloak, and a wedding ring on his right hand. His auburn hair is lengthy. His gray eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Mortician business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and wants his loneliness to end

Ideals: Impeccable. Bonds: In love, Military, Job, Criminal record, Has a crush. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Roland Huxley, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 500 gp.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. He wears a colorful flower in his red hair. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Architect like his father before him.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Job. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Ernest Blankley, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Barton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born to a Actor, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: An old rival family wants him found; and he wants revenge against gnolls

Flaws: PTSD. Bonds: Family, Enemies, Poor. Occupation: Carter

Voice: Raspy

Attributes [hide]

Patrick Barton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dustin Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is dressed in earthy colors with a yellow and tan handkerchief worn on his right side. He has a auburn handlebar mustache and slicked back auburn hair. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Military, Job, Adventurer. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Dustin Kitchur, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Shelby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ralf was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Glassblower again; and he is unsatisfied with his job

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Rich, Job. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Ralf Shelby, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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