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NPC Generator

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Advanced [show]


Nicholas Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His tied-back hair is white. His violet eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 6 years old his parents immigrated from the east. A freak accident while working with his Farmer father left him crippled. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Rich, Nature, Immigrant. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Nicholas Hailey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 17000 cp. Violet garnet (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Rodney, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a long black beard with little hanging trinkets. His eyes are blue.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Anthony hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants a kiss; and someone believes him a fraud

Bonds: Attractive, Enemies, Criminal record, Immigrant, Has a crush. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Anthony Rodney, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 6 (-2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries sais. He has moderate length golden hair. His green eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small plains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Morton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and brown eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the large cave and found the beat up whip and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Bonds: Rich, Attractive, Religious, Nature. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Aldous Pickering, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 600 sp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Silk rope.


Social Check DCs


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He is bristling with hidden weapons, mostly lances and sickles. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Gerard Shirley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp. 1 Superior lock. 1 Silk rope. 1 Magnifying glass.


Social Check DCs

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