Ernest Clifton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his auburn hair. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying sister.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sage
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2500 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
Hubert Webley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a dagger on his belt. His feathered hat is riddled with cuts and holes. He has blue eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Hubert studied abroad. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Lance Melancon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is renowned for his bright green suits and hats. His moppish silver hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many drow want him driven away; and a need for knowledge about a nearby landmark
Flaws: Terse, Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 16000 cp. Golden yellow topaz (400 gp).
Odo Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is short and brown. His eyes are brown and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Military. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1600 sp.
Diggory Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a tan feathered hat and tan clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. His violet eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Diggory was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Ideals: Joker, Fighting. Flaws: Racist. Bonds: Family. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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