Rolf Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries greataxes. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Banded agate (16 gp). 1 Minor magic item.
Aldous Colby, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He has styled his white hair well, parting it to the left. He has a dull look in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Aldous hails from a village terrorized by giants. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Joker, Logical. Bonds: Attractive, Enemies, Religious. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Banded agate (12 gp). Deep green spinel (160 gp).
Alex Soames, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears skinny pants and wears a white and brown robe with the hood down. He keeps his golden hair in a flapper bob. His amber eyes peer out from beneath his top white hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the east. A freak accident while working with his Navigator father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and he's in love
Ideals: Professionalism. Flaws: Disease. Bonds: Has a crush, Immigrant. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Chain shirt.
Justin Branson, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a violet scarf. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is unkempt and raggedy. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Justin took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 3 (-4) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
Possessions: 100 gp. Aquamarine (800 gp). Iolite (30 gp). Sard (30 gp).
Odo Burton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His broad hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Odo's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: To settle down with his crush; and wants a kiss
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Adventurer, Has a crush. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
