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Advanced [show]


Nicholas Haley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his red hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Nicholas Haley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 14000 sp. Golden yellow topaz (300 gp).


Social Check DCs


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of magic around his neck, and a axe on his belt. He keeps his long brown hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is a Slaad in disguise. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Cotton, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. Deep blue spinel (1300 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a worn and beaten armor, and his gloved hand is found clutching a shield. His blonde hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south, but his parents moved at a very young age to the west. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Immigrant, In love. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Henry Wedgwood, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his scythe always slung over his shoulder. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is matted, messy, and big. His brown eyes are passionate and lively.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Bernard Marlee, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Druidic, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Heward Woods, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with grey colored cloaks and clothing and is in decent physical shape. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Heward took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Insane, Shy, Impulsive. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Woods, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs

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