Gunter Chester, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey small hat and grey clothes, and sports empty pouches on his belt. His silver hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Barkeep like his mother before him.
Motivation: Revenge; and further expansion of business
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Simple lock.
Manfred Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy pastel pantaloons and a brown scarf. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. Hematite (15 gp). 1 Small steel mirror.
Bernard Melancon, Male Human [Permalink]
Personal [hide]
Description: This eastern man very much looks the part of a Architect. His clothes are grease stained in places. His long blonde hair reaches down to his waist. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He exudes charisma. He is a tour de force of persuasion. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Bernard was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Architect for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new architect responsibilities is difficult
Flaws: Hedonist. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Godfrey Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With a patchy silver beard and wild silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Godfrey was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 17000 cp. 1 Darkwood Shield. 1 Darkwood Shield.
Miles Blakely, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown costume with the symbols of death on his torso. His red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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