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NPC Generator

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Advanced [show]


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown armored body suit, with a simple tan line shooting up and back down. He is an epitome of beauty. His black hair is kept up in a ponytail inside a feathered hat. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Anselm hails from a village terrorized by drow. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Joker. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Conway, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Robert Tattersall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and sports grey clothing, slightly heavier than average wear. His red hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Cursed with vampirism at a very young age, Robert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Military. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Robert Tattersall, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Anselm Berkeley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His right leg appears badly burned and disfigured. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Bather in town.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bather.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Anselm Berkeley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Tailor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he would like to get married and retire

Flaws: Ugly, Addict, Shy. Bonds: Immigrant, Poor. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Randal Staurheim, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 7 (-2)10 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Golden pearl (70 gp).


Social Check DCs


Randal Gyula, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a flail. He has red hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was born blind and as such lacked many opportunities for work. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Randal Gyula, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs

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