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Advanced [show]


Bernard Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His long golden hair reaches down to his waist. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Bernard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bernard's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Bernard Cornish, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp. 3 Smokesticks.


Social Check DCs


Robert Atherton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is silver and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and an old rival family wants him found

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Family, Debt. Occupation: Unemployed

Voice: Creaky witch voice

Attributes [hide]

Robert Atherton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills Athletics +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his monstrous two handed axe ready. His long black hair reaches down to his waist. His gray eyes peer out from beneath his top tan hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Gerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the south

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Racist. Bonds: Mentor. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Gerald Dalton, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is cut short with large spiked bangs in the front. His hazel unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them

History: He comes from a rich northern family. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kody's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Flaws: Disease, Greedy, Shy, Antagonistic. Bonds: Rich. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Kody Livingstone, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears brown painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His long brown hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Clerebold Windsor, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp.


Social Check DCs

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