Trey Carlton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy red hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Justice. Bonds: Attractive, Military, Immigrant. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Everard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.
Motivation: Many giants want him driven away; and balancing his hectic life and new marshal responsibilities is difficult
Bonds: Attractive, Enemies, In love, Poor, Job. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 3 Thunderstones.
Trey Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Poor, Religious. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Roger Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear green clothing when he does not wear armor. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic. Bonds: Immigrant, Attractive, Adventurer, Criminal record, Mentor. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 3 Thunderstones. 2 Holy water.
Dustin Yeardley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his silver hair down. He has several tiny amethyst earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is obsessed with a lost civilization.
History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it; and he desires power and/or immortality
Ideals: Artistic. Bonds: Attractive, Rich, Adventurer, Mentor. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Chain shirt. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
