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Advanced [show]


Solomon Barton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His head has been shaved. He has a dull look in his gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He can't help but pocket interesting objects he comes across

History: Born in the north to a Performer, Solomon learned a great deal about his father's area of expertise. After coming to the age of reason, Solomon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Performer like his father before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a unemployed again

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Solomon Barton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Lance Milton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Lance was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: Wants to raise his children well.

Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Lance Milton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 8000 cp. 1 Masterwork manacles.


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left leg appears badly burned and disfigured. His auburn hair is thinning but still full. His blue unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Ideals: Gifted. Flaws: Disease, Insane. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Don Branson, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Chalcedony (30 gp). Carnelian (30 gp). Chalcedony (30 gp).


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Spice Merchant. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast plains. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Gerard Gresham, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. Red spinel (140 gp). Jasper (30 gp). Azurite (4 gp).


Social Check DCs


Trym Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky yellow painted plate armor. With a patchy golden beard and wild golden hair. He has gray eyes.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and human compassion

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Rich. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Churchill, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)11 (+0) 15 (+2)18 (+4)
Skills Performance +6, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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