Percival Addington, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and pastel handkerchief worn on his right side, and he perpetually has his bastard sword ready. His hair is brown and curly. He is baby faced.
Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Percival was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is content; and revenge
Ideals: Fighting, Gifted, Persistence. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Masseuse
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Half-Plate. 1 Breastplate.
Gilbert Thornton, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man wears a white vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his silver hair in a pixie cut. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: Gilbert was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic, Professionalism. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Odo Vance, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long auburn hair reaches down to his waist. His hazel unseeing eyes seem to look past you.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Crown-heir, who enjoyed hunting, Odo was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Disease, Mundane. Bonds: Nature. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Guy Westbrook, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black armored body suit, with a simple violet line shooting up and back down. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0
Possessions: 300 gp.
Everard Easton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean red cloak covering his clean studded leather. He wears his auburn hair down. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by brigands. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Military. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 13000 cp.
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