Adelard Milton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt, and a wedding ring on his right hand. His black hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: Adelard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Disciplined, Justice, Gifted. Bonds: In love, Family. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp.
Frederick Abram, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His black hair is knotted and matted. His eyes are likewise green.
Personality: Stoic and calm, he prefers to meditate than take action. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Jeweler, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Adventurer, Criminal record, Poor, In love. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dean Merton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is always cut to a buzz. His skin is flawless and his gray eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Roofer, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to prove his worth to the world
Flaws: Selfish, Impulsive. Bonds: Poor, Attractive. Occupation: Bookbinder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Geoffrey Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a black low-cut shirt, and a broad hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has moderate length white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Antagonistic. Bonds: Mentor, Nature, Military. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Drogo Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Gardener. His blonde hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he's looking for his big break
Ideals: Opinionated. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: Alexandrite (1000 gp). Malachite (14 gp). 1 Masterwork Musical instrument. 1 Simple lock. 1 Silver holy symbol. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
