Ralf Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man wears a red armored body suit, with a simple white line shooting up and back down. He is muscular with a powerful set of arms. His golden hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Hunter Altham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. His black hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He plays an instrument quite well.
History: He was born in the south. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Mayor like his mother before him.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 4 (-3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2200 sp.
Everard Wesley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple tan robe with white stripes complete with hood. His hair is always cut to a buzz. This hazel eyed southerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Laborer soon after.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Passionate. Bonds: Attractive, Enemies, Rich, Job. Occupation: Laborer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Spyglass. 1 Simple lock. 1 Masterwork Musical instrument.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He has a slight overbite and is overall scrawny. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: Anselm was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor.
Flaws: Hedonist. Bonds: Job, Attractive, Immigrant. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Ernest Garrick, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His auburn hair is knotted and matted. His eyes are blue.
Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Ernest was born in the east. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Impeccable, Artistic, Persistence, Athletic. Bonds: Attractive. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 70 pp. Banded agate (13 gp). Iolite (30 gp). Azurite (13 gp). 1 Masterwork Common Melee.
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