Dean Beitz, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large tan mantle and cape that has been intricately interwoven into his red robe. He has wavy brown hair. His fierce hazel eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Ploughman profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 14000 cp.
Kody Shelby, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is white and curly. His eyes are amber.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he desires power and/or immortality
Bonds: Attractive, Slave, Rich, Adventurer. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Gunter Lester, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise hazel.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Engraver and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Many dire rats want him driven away; and to be a farmer again
Flaws: Insane. Bonds: Rich, Adventurer, Military, Job, Enemies. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
Possessions: 10000 cp.
Chad Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are brown and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the east. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the east, certain he would find work there.
Motivation: To end his boredom; and to reunite with his absent father
Flaws: Antagonistic, Mundane. Bonds: Family, Poor, Immigrant. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 sp.
Roger Beckwith, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His thin eyebrows rest above his beady gray eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1500 sp. 5 Acid flasks. 1 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!