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Advanced [show]


Bertram Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed northerner is not easily forgotten.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the large cave and found the beat up kukri and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Military, Nature. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Bertram Kimberley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Conrad Perry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue, dusty cloak. He wears his blonde hair down. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and many giants want him driven away

Ideals: Athletic, Gifted, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Conrad Perry, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 4 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Theobald Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic, Extrovert. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Wesley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 9 (-1)9 (-1)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Alex Alston, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a feathered hat to hide his balding. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Gifted, Persistence, Philantrophist. Flaws: Sensitive. Bonds: Rich, Criminal record. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Alex Alston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 7 (-2)14 (+2)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. An abacus with copper, silver and gold markers (170 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs


Manfred Kendal, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears tattered old clothes. His right hand appears badly burned and disfigured. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Manfred Kendal, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Aquamarine (400 gp).


Social Check DCs

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