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NPC Generator

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Advanced [show]


Shane Whitby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Flaws: Terse, Disease. Bonds: Poor, Criminal record. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Shane Whitby, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Kendall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a desert tribe. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Optimist. Flaws: Impulsive. Bonds: Enemies, Nature, Adventurer. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Hunter Kendall, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Percival Burton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Optimist, Opinionated. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Percival Burton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)10 (+0) 13 (+1)5 (-3)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has a long black beard with little hanging trinkets. His gray eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: Rich, In love. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Gerald Upton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. A small bag of saffron. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Sabotage a competitor.

Flaws: Insane, Antagonistic, Addict. Bonds: Job, Debt. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Trym Brownrigg, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Sardonyx (80 gp). Golden yellow topaz (800 gp). 2 Tanglefoot bags. 2 Tanglefoot bags. 1 Thunderstones.


Social Check DCs

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