Thomas Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large golden tufts of hair around his ears. His blue eyes peer out from beneath his Stetson black hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with music.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.
Motivation: He is content; and to find somewhere to settle down
Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Poor. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp. 1 Half-Plate.
Arnold Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered white stockings. He carries with him a set of greatswords on his belt, each one with a opal on the hilt. With a patchy blonde beard and wild blonde hair. His hazel eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Bricklayer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp.
Cory Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He used his abilities to trick people and travel the world for free.
Motivation: Money/treasure; and he has a crush on the local brewer
Flaws: Insomniac, Shy. Bonds: Has a crush, Immigrant, Criminal record, Rich. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Simple lock.
Thomas Staurheim, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered axe and tarnished pickaxe as well. His golden hair is singed and shortened. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Ignan, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp. 1 Minor magic item.
Rolf Barney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Architect soon after.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp.
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