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NPC Generator

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Advanced [show]


Aldous Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. He has moderate length blonde hair. His eyes are gray and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Actor. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and he feels threatened by others

Ideals: Passionate. Flaws: Fearful. Bonds: Rich, Family, Job. Occupation: Actor

Voice: American accent

Attributes [hide]

Aldous Stapleton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Moss agate (11 gp).


Social Check DCs


Bertram Thorpe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dark leathers with embroidery. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are amber.

Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Logical. Flaws: Shy, Insane. Bonds: Religious. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Bertram Thorpe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. Aquamarine (200 gp). Amber (120 gp). Black pearl (200 gp). 1 Small steel mirror. 1 Average lock.


Social Check DCs


Chad Windsor, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright white hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Human compassion; and he has money and likes to spend it

Flaws: Insane, Racist. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Chad Windsor, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3200 sp. Red-brown spinel (60 gp). Amber (60 gp).


Social Check DCs


Dean Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green leather gloves, a green jacket, and tight pants. His brown hair is thinning but still full. He has gleaming, smiling hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Dean Wilberforce, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his top black hat.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Bonds: Guardian, Family, Criminal record, Enemies. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Drogo Tickle, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2800 sp.


Social Check DCs

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