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NPC Generator

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Advanced [show]


Balimaar Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky white painted plate armor. He has no hair. His gray eyes peer out from beneath his Stetson white hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Secretive, Insane. Bonds: Criminal record, Military. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Balimaar Wentworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Heward Harper, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears black cloth garments or leather armor. He keeps his blonde hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Eccentric and domineering, Heward will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Military. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Harper, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 12 (+1)15 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Theobald Chester, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a card on it. He wears a colorful flower in his silver hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the north, but his parents moved at a very young age to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Immigrant, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Theobald Chester, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (4 gp). Rich purple corundum (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Rutland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. With a patchy black beard and wild black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Diggory Rutland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Drogo Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long black beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Drogo was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Athletic, Impeccable, Persistence. Bonds: Criminal record, Adventurer. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Drogo Clapham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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