Charles Harper, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His eyes are brown.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Charles hails from a village terrorized by orcs. In his 15th year, his parents were killed by a orcs raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Nothing but the best is good enough for him; and revenge
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp.
John Coombs, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Poor, Attractive, Adventurer. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Star rose quartz (40 gp).
Gomory Bentham, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Banker, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Banker again.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 23000 sp.
Gunter Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a simple black robe with grey stripes complete with hood. His white hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Fletcher job and began his own company from there.
Motivation: He wants to meet his childhood hero; and to be a marshal again
Bonds: Attractive, Family, Religious, Job, Adventurer. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Zircon (80 gp). Red-brown spinel (70 gp). Amber (70 gp).
Arnold Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.
History: Arnold was raised in a hard working conservative environment. He worked as a nervous Knight and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
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