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NPC Generator

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Advanced [show]


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in a clean white cloak covering his clean studded leather. He wears his hair in dreadlocks. His violet eyes peer out from beneath his small white hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Has a crush. Occupation: Stylist

Voice: American accent

Attributes [hide]

Anselm Dryden, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival England, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He sports a long brown beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Actor business at a young age. He was an apprentice working in his father's forge. He was granted necromantic powers by his dying sister.

Motivation: To settle down with his crush; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival England, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Godfrey Hadley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a black tunic with pastel highlights, and long black pants that bunch up around his shoes. His black hair, when down, is lengthy. His eyes are a pleasant brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He worked as a nervous Painter and found it very stressful. He now travels the world, in search of power and loot.

Motivation: Many dire rats want him driven away; and meet up once more with his childhood friend

Bonds: Family, Military, Job, Adventurer, Enemies. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Godfrey Hadley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and white tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His broad hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of brigands.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Bertram Gentry, Male Human Fighter 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)13 (+1) 14 (+2)8 (-1)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Norton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His red hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Attractive, Immigrant, Family. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Aldous Norton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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