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Advanced [show]


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely green suit with black socks and a vest with buckled shoes. He has styled his white hair well, parting it to the left. His gray eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: An old rival family wants him found.

Flaws: Ugly. Bonds: Guardian, Family, Mentor, Job. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Gilbert Elton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)17 (+3)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Deep green spinel (160 gp).


Social Check DCs


Henry Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a glaive. He has shaved his head bald. He has a dull look in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: He is a Lycanthrope in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Richie, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Good lock.


Social Check DCs


Lance Royston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Lance studied abroad. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Lance Royston, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)9 (-1) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Thornton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Gunter Thornton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 12 (+1)8 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Theobald Milton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is knotted and matted. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Theobald Milton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 2 Tanglefoot bags. 2 Holy water.


Social Check DCs

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