Cory Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears a blue wide-brimmed hat and blue clothes. His chestnut hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Miner job and began his own company from there.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Military, Job, Family. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 30 pp. Azurite (8 gp). Alexandrite (1000 gp). Deep green spinel (120 gp). Zircon (50 gp).
Everard Snape, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy
Ideals: Athletic, Justice. Bonds: Rich, Nature, Criminal record. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 sp. Deep blue spinel (1000 gp). Amber (80 gp). Peridot (20 gp). 1 Minor magic item.
Lewis Sutherland, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears professional attire. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Interpreter and found it very stressful. He has achieved small success as a Interpreter.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Flaws: Insomniac, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp.
Anselm Alton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His white hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: Gifted from a young age, Anselm studied abroad. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Solid gold idol (200 gp). Silver comb with moonstones (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heward Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Guard does. He has styled his silver hair well, parting it to the right. This brown eyed westerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: Heward lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Job, Family, Nature, Criminal record. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Freshwater pearl (14 gp). Obsidian (14 gp). Peridot (60 gp). 4 Tanglefoot bags. 2 Thunderstones.
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