Everard Marleigh, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe. He sports a flattop hair cut. He is baby faced.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the west. A gifted student he started as a Doctor, but he got bored and became a Interpreter. He has worked as a Interpreter like his father before him.
Motivation: Retire the richest man in the north; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Gifted, Entrepeneur. Flaws: Lazy. Bonds: Immigrant, Job. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 cp. Alexandrite (1100 gp). Jade (120 gp). Bloodstone (60 gp).
Wymar Kendall, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His long black hair is drawn into a two foot long braid. His green eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Optimist, Athletic. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Adam Hartford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His brown hair is kept up in a ponytail inside a feathered hat. His violet eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Adam lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: Regain custody of his daughter; and to clean up the streets
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Guardian. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Solomon Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. He wears a small hat to cover his moderate length silver hair. His eyes are blue and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a wizard, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: To prove his worth to the world.
Ideals: Philantrophist. Flaws: Impulsive, PTSD. Bonds: Attractive, Mentor. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Hugh Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. His red hair is long and unkept. His eyes are amber and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with dancing.
History: He was born in a small mountains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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