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NPC Generator

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Advanced [show]


Gomory Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is red, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Gomory Huckabee, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Norton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy violet suit. His blonde hair is cut jaggedly and amateurishly. He has violet eyes and a violet hat with a black feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Gunter was born on a far northern plains where he grew up under the tutelage of his mother, an expert Armorer. By chance he met his sister recently and the two have been together since.

Motivation: He is greedy.

Ideals: Opinionated. Bonds: Attractive, Rich, Family, Immigrant. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Gunter Norton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in tan turtlenecks beneath a red coat with grey slacks. His black hair is still thick. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Rolf was raised in a hard working conservative environment. A gifted student he started as a Soapmaker, but he got bored and became a Bounty Hunter. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: To be a Soapmaker again.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Rolf Sheldon, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 5 (-3)15 (+2) 16 (+3)13 (+1)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears white painted combat armor at almost all times. He is an epitome of beauty. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Percival Tatum, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Rose (30 gp). Banded agate (16 gp). Deep green spinel (110 gp).


Social Check DCs


Godfrey Carlton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports grey clothing, slightly heavier than average wear. His auburn hair is lengthy. He has a dull look in his brown eyes.

Personality: Eccentric and domineering, Godfrey will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Carlton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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