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NPC Generator

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Advanced [show]


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Apothecary. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has set out to sabotage the competition.

Motivation: He wants to get laid.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Cory Enfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Performance +5, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Bather

Voice: Raspy

Attributes [hide]

Hugh Marlee, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Blue quartz (13 gp). 1 Everburning torch. 3 Thunderstones. 3 Acid flasks.


Social Check DCs


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear white clothing when he does not wear armor. His whole body is exceptionally muscular. He has a very tight haircut. His green eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he is greedy

Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Trey Lindsay, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 80 pp.


Social Check DCs


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a fancy brown suit, and his gloved hand is found clutching a monstrous two handed axe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: William was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Military. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

William Hamilton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 6 (-2)17 (+3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man typically wears green cloth garments or leather armor. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant gray.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Rich. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Gilbert Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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