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NPC Generator

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Advanced [show]


Richard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a tight fitting green shirt and pants. He has a blonde handlebar mustache and slicked back blonde hair. He has a dull look in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Cholmondeley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are green and catlike.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: The child of a Sculptor, who enjoyed hunting, Clerebold was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Nature, Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 18 (+4)14 (+2)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. 1 Darkwood Shield.


Social Check DCs


Lewis Brent, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Addict, Disease. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lewis Brent, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 4 Tanglefoot bags. 3 Holy water.


Social Check DCs


Drogo Sydney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His moppish blonde hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Military, Immigrant. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Drogo Sydney, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 12 (+1)9 (-1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Miles Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the west, but his parents moved at a very young age to the north. He worked as a nervous Apothecary and found it very stressful. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Attractive, Job. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Miles Vance, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)8 (-1) 14 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4000 cp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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