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NPC Generator

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Advanced [show]


Alexandre Ridley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Alexandre studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alexandre Ridley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2400 sp. 5 Acid flasks. 4 Antitoxin. 3 Alchemist’s fire.


Social Check DCs


Balimaar Westbrook, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His hair is white and curly. His eyes, though not visible through his cowl, are brown.

Personality: Confrontational and typically high on some drug or another. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Addict. Bonds: Criminal record, Job, Enemies, Rich. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Balimaar Westbrook, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Nicholas Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He has chestnut hair. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Nicholas Emsworth, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp. 1 Magnifying glass.


Social Check DCs


William Norton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he is renowned for his bright yellow suits and hats. His hair is auburn, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: William was raised in a hard working conservative environment. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to unite with his brother

Flaws: Shy, Hedonist, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

William Norton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a brown armored body suit, with a simple violet line shooting up and back down. He has styled his golden hair well, parting it to the left. His gray eyes are passionate and lively.

Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and a deep hatred of drow

Ideals: Disciplined. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

John Barney, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 15000 cp.


Social Check DCs

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