William Staurheim, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is silver and very short. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a slaver, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Secretive, Ugly. Bonds: Mentor. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
Chad Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This western man wears just a tan suit. His clothes are grease stained in places. He has dyed his greying brown hair a little too much giving a sharp brown color. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Aquamarine (600 gp). Onyx (50 gp).
Charles Ashton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man usually wears his grey robe and has his sai always slung over his shoulder. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Shepherd, but he got bored and became a Soapmaker. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Slave. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
Solomon Home, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a bow on his belt and is in decent physical shape. He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Military, Immigrant. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Drogo Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears pastel trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His chestnut hair is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and doesn't want to be a healer and was forced into it by his family
Flaws: Depressed, Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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